using UnityEngine;
using System.Collections;

public class Ore : Item {
        
    public Ore(Material material, int nx, int ny, int nz){
            x = nx;
            y = ny;
            z = nz;
    }
        
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
